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> Unholy Trinity Progression & Information
Guest_Belatucadrus_*
post Nov 4 2007, 11:06 PM
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IN A GALAXY FAR FAR AWAY ... blah blah blah (IMG:style_emoticons/default/smile.gif)
Well actually at one time that was the case. We started out as a guild known as Decendants of Tyranny playing SWG. When World of Warcraft started up a few of the SWG players decided to start playing and decided to keep the guild name intact. During the DoT days we made our way through MC scratching the surface of BWL and even managed to crank out several High Warlords. DoT then merged with Unity and our new guild name became UNHOLY TRINITY. Not only did our name change but our goal as a guild was refocused on progression raiding. Later Unholy Trinity merged with Malicious in order to create a guild with some of the best players on our server. We have maintained that focus to this day and strive to be one of the best guilds on Burning Blade.

GuildOX
WowProgress
World of Logs

Accomplishments in BC/Wotlk thus far:
KH - Cleared
SSC - Cleared
TK - Cleared
MH - Cleared
BT- Cleared
SW - Cleared
Naxx - Cleared
Malygos - Cleared
OS (Three Drake) - Cleared
Ulduar - Yogg0 and 9/9 Hardmodes
ToC - Cleared 5/5 Hardmodes
ICC - 12/12 11/12 Hardmodes

For Applicants: If you are confused as how to apply to the guild, follow the link here but make sure you finish reading this thread.



Class Openings & Requirements
Please excuse the gear requirements as they are not all up to date

DPS Warriors
  • Openings: Low
  • Requirements: 9% hit with gear & talent, 40% crit, 3000ap
Prot Warriors
  • Openings: Low
  • Requirements: Tier 10(264) Level Tanking Gear
Rogues
  • Openings: Low
  • Requirements: - Tier 10(264) Tier and Badge Equivalent Gear
Holy Paladins
  • Openings: Low
  • Requirements: 34000 Mana, 2500+ Spell Power, 600 haste
  • Notes: There are a few variations of Healadin gear setup, so if you're short in one of the stats, don't worry, the class leader will check up on your armory.
Ret Paladins
  • Openings: Low
  • Requirements: Hit Capped Tier 10(264) or equivalent
Prot Paladins
  • Openings: Closed
  • Requirements: Tier 7.5 Level tanking gear
Holy Priests
  • Openings: Low
  • Requirements: 6500 Health, 9500 Mana, 1800+ Healing, 400 Mana Regen
Shadow Priests
  • Openings: Low
  • Requirements: 7000 Health, 8000 Mana, 900+ Spell Damage, 16% hit with gear & talent
Resto Druid
  • Openings: Low
  • Requirements: 9000 Health, 10000 Mana, 2000+ Healing, 550(Non-Casting) & 215+(Casting) Mana Regen
Feral Druids
  • Openings: Medium
  • Requirements: 415 Defense, 32000 Armour, 18000 Health, 40% Dodge
Boomkin Druids
  • Openings: Closed
  • Requirements: 10000 Mana, 1200+ Spell Damage, 150(Casting) Mana Regen
Warlocks
  • Openings: Closed
  • Requirements: Naxx 25 / Ulduar 10 / Ulduar 25 gear with proper itemization, hit cap, 18 years of age+, skill
Mages
  • Openings: Low
  • Requirements: 19000 Health, 20000 Mana, 2000+ Spell Damage, Depending on spec, we expect you to be hit capped or doing everything in your power to get hit capped (gem/chants).
Hunters
  • Openings: Medium:
  • Requirements: At or very near hit cap (with a good explanation for why not), 35+crit, 4000+AP, 10.5k+Mana
Resto Shamans
  • Openings: Low
  • Requirements: 10000 health 18000 Mana, 2000+ Healing, 400 Mana Regen
Elemental Shamans
  • Openings: Medium
  • Requirements: 18000 Health, 18000 Mana, 34% Spell Crit, 900+ Nature Damage
Enhancement Shamans
  • Openings: Low
  • Requirements: 8000 Health, 5000 Mana, 28% Crit, 17% Hit, 1500 AP
DPS Death Knight
  • Openings: Closed
  • Requirements: A basic understanding of talents, gems, and play-styles which relate to Death Knights. A minimum DPS capability of 8500 fully raid buffed on single targets.
Tank Death Knight
  • Openings: Closed
Recruitment States:
  • Closed: Applications are not being considered at this time; exceptions can be made only with the consent of officers. If you do choose to apply, your application will take longer than usual to process (discuss this with the appropriate class leader). If you do get accepted, you will be last in priority to get into raids.
  • Low: Applications are being considered for 1 available spot; at this status, apps will be heavily judged on raid performance.
  • Medium: Applications are being considered for 2 available spots.
  • High: Applications are being considered for 3 or more available spots; leaders will be judging more on "potential" rather than just gear.

Raid : Rules, Loot Priority & Time


Typical Weekly Schedule:
  • Monday: 7:00PM invites 7:30PM Pull- 12:00 or later
  • Tuesday: 7:00PM invites 7:30PM Pull-12am or later
  • Wed: 7:00PM invites 7:30PM Pull-12am or later
  • Thurs: 7:00PM invites 7:30PM Pull-12am or later
  • Fri: Off
  • Sat: Off
  • Sunday: 7:00PM invites 7:30PM Pull-12am or later
Rules:
There are a few points applicants must agree to before applying.
  • Learning a new boss will most likely require a large amount of consumables, i.e. flasks/elixirs/pots/food. Are you self sufficient enough come prepared and on time?
  • MUST BE LEVEL 80
  • Having at least the best gear obtainable outside of raid instances is mandatory, and they should be enchanted and socketed with the best enchants and gems. Do you agree to this?
  • Unholy Trinity raids many days a week with Sundays through Thursdays and the weekdays being the most vital. When new high end raid dungeons are available to us, we will typically spend every night possible in that instance for four to six hours. There are also outdoor raid bosses that may require our immediate attention. We also may decide to extend our normal raiding time beyond our scheduled raid time. You may be asked to stay with the raid until we quit for the night. Are you comfortable with this?
  • Unholy Trinity uses Loot Council, and we have an addon to track the recent loot of each member.
  • Openings for raid spots are competitive and you may not be guaranteed a raid spot every time, especially during your trial period. Are you comfortable with this?
Applicants, if your answer is yes to all these questions, finish reading the thread and hit us up with an application. Else, we're glad that you chose Unholy Trinity as your choice but it won't work out.

Mandatory Mods & Software
  1. Omen Threat Meter (NOT NEGOTIABLE)
  2. Deadly Boss Mods (NOT NEGOTIABLE)
  3. Ventrilo (NOT NEGOTIABLE)
We do not use KLH Threat Meter because it does not take into account multi-target situations. You may choose your own raid frame addon but you must have one. All MODS must be constantly updated. Omen & DBM especially so. All DBM mods need to be at the same version in order for the sync timers to work properly so, UPDATE. And please, no BigWigs or whatever DBM "replacement".

Guild Organization
Guild Leader:
Triangles
Officers: Sikfrenzy, Hierophant

Class Leaders:
Warrior: SiKFrenzy
- Assistant Tank Leader: SiKFrenzy
Priest: Hierophant
Shaman: ---
Rogue: Mirshie
Mage: ---
Druid: Triangles / Strongmemori
Hunter: ---
Warlock: Daimeon
Paladin: Donuts
Death Knight: Adkar

Other ranks explained:

Core Member ->
Part of the main progression raiding team
Senior Member -> Ex class leaders who contributed greatly to the guild
Member -> Part of the raiding team but may still be getting adjusted or have a bad time schedule
Initiate -> New people that are applying to be raiding part of the guild
Friends -> Friends of members of the guild or members who ended up going casual
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